This year was my first Blender Conference, and I can certainly say that I’ll be back again next year.
The conference was a few weekends ago, but I’ve only just returned from a bit of an extended holiday/HDRI shooting trip in Northern Germany that I patched onto the end of the conference.
So without further ado, here’s a bunch of pics I took at the conference, starting with some of my favourites :)
There was a partial solar eclipse on the 1st of September, and I figured that’s not the sort of opportunity you want to pass up :)
Kévin Dietrich has been working on something I didn’t even know was possible: motion blur support for meshes that have a changing number of vertices, like fluid simulations.
Last week I went down to Cape Town with Rico Cilliers to shoot some HDRIs. What started as an idea for a tiny charity bundle turned into a week-long trip which left me with 30 new potential HDRIs and a respect for wobbly rocks on the beach.
Here are another 3 HDRIs :) And there will be 7 more coming next week.
If you’re interested in the full-resolution versions, you can pre-order the bundle of 10 before next Tuesday and get 25% off the regular price (which is already 33% lower than the price of the HDRIs individually).
You might recognize the first location – it’s the closest place to my house that has a fairly clear view of the sky. Joburg is notorious for all its trees, so it’s quite hard to find places like this that don’t have huge trees or buildings blocking a bunch of the sky.
I shot all three of these (and many of the 7 coming next week) last year around July/August as a bonus for the AgenZasBrothers’s new video workshop (which is extremely good by the way, and I’m not just saying that). It was during this time that I really nailed down my technique of capturing the sun and all its ridiculous brightness.
Lukas Stockner has been working on yet another awesome Cycles feature, this time a sneaky method to reduce noise without actually rendering more samples.
Read more and download a Windows build from the BA thread.
To put it simply, “denoising” is a process of analysing your render and trying to shmoosh the noise/grain together and make it look clean.